Glaive beam ftl. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Glaive beam ftl

 
The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shieldsGlaive beam ftl

. If FTL was still being balanced, BL3 would be at the top of the buff list. eventually,) but wow, that. Finally with 3 or more shields active, it will do no damage because 3-3=0. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. When scrap was plentiful. FTL: Faster Than Light > General Discussions > Topic Details. FTL: Faster Than Light. A final boss stage has 22 Hull. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Glulam is available in both custom and stock sizes. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. Doesn't require missiles or droneparts. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. g. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. 3. It simply goes over texture. 6s, 12. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. In phase three be defensive, have a big. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. RP helps block missiles and really adds up in drawn out fights. FTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. 5 seconds to charge weapons. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. The halberd, hull, and glaive beams are good finds. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. A third suggestion I saw was after. General strategy. . If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. Anti-bio and fire beams are amazing with proper shield suppression (such as large volleys, large amounts of ions, or hacking). All others will be defeated by a single layer of shields. And if it's a free drone that's always more reason to use it. I'm wondering how to make these work. Find a ship and shoot it until it's really low on HP, then jump away. Glaive Beam - The most powerful weapon in the game in terms of sheer damage it can do, this can take out entire ships with just 1 beam fired if they have no active shields. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Artillery and Glaive above Mini beam is a joke lmao. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. eventually,) but wow, that. So you need to get additional weapon/hacking for Stealth B and C both. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Defense Mk1 droid helps a lot, too. The Gatling Laser, which fires even faster than a Vulcan once charged. Unless your main weapons really stink, there is almost no reason to. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. But a glaive beam with two burst laser mark II's, more effective for the same charge. Quests are started in some of these events. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Each has its own style and areas of focus. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the engines instead of the 4th shield. If you use Glaive on level 2 shields, it does 1 damage. Ftl Glaive Beam Strategy. ago. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. There are also distress signals that may come from different systems. Stock beams are manufactured in commonly used dimensions and cut to length when the beams are ordered from a. With 10 ships available in FTL and each having various sub layouts. Reward! r/ftlgame. They do damage to the Zoltan Shields as they travel along their path. That is the only reason Charge is on a lower tier. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Or the Glaive can even be used to support boarding by firing at a med/clone bay. You have to endure and explore 7 sectors. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. I then gained 156 Scrap, A Glaive Beam, and a quest marker. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. eventually,) but wow, that. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. The Weapon Pre-Igniter plus a crazy-powerful weapon like the Glaive Beam. 18 votes, 13 comments. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. 9. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. It makes the burst III and glaive beam much more usable. For example, the Glaive Beam does three damage to each room it hits, or two damage per room. i killed the final boss in just two volleys, three with zoltan shields. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. Glaive Beam with level 0 manned bonus takes 22. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. carnage is a bit overrated imo, but still powerful. < > 133. 1. Why does he have the glaive beam in storage? That thing can and will absolutely wreck any ship that is unfortunate enough to be on the receiving end of it if you can take down the shields. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. . . . It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. In theory, this is a great weapon for certain encounters, but since you don't. Without any strong defenses, the glaive itself was probably the run killer here. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. And the Glaive integrates far better with the rest of the game. I found that. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. If you are interested, you can find everything in the spreadsheet below, together with the stats. "One of the most powerful weapons of war ever created. Tous droits réservés. . Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. A weapon that in one playthrough is a great find in combination with what. 72K subscribers in the ftlgame community. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Reply. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Most of the strategy to beat the flagship occurs in the first 7 sectors: maximize your scrap collection and spend wisely to build an awesome ship. NK SemTex. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. 24 votes, 22 comments. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. Beam length: 80 (1. Holoshideim's. A weapon is just floating in space! Wait. kurathedog • 9 yr. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. FTL: Faster Than Light. You need to think of FTL as either "avoid damage as much as possible" or "disable the enemy quick so I avoid damage. If this is your first time seeing these tier lists, I would recommend visiting the original tier list first here: *OLD* FTL Ship Tier List v1. Hull Laser hits systemless rooms for 2 damage per shot. There will be a lot of free repair stations in the system, and they are reusable (i. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Showing 1 - 10 of 10 comments. That would have been fatal. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. 2 Damage to rooms with Systems. 159 votes, 17 comments. A very diverse crew, burst laser Mk. use "Wait" at a repair beacon will repair you again). Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. FTL: Faster Than Light. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Even if you have a glaive beam enemies will eventually have 3 shield bars. (Glaive Beams are kinda cursed, lol. Every layer of active shields takes one damage off the beam. one. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. " 1. . But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. FTL Game Ships Complete Guide by TenLetters. Mini Beam. Cause the rebel defenders do not accept. Used hacking to get the shields down, then melted the mothership. No matter when I put up my lvl 2 cloaking, the enemy mini beam just goes off before the Glaive beam does and usually hits both the cloaking and…If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. This guide aims to show players of any skill level how to get this cruiser up and running. This event can occur only once per sector. Endless waves of enemy boarders? Hack the Teleporter and beam them all back - or better yet, hack the Medbay/Clonebay and reduce them all to sizzling piles of organic matter. The reason I use a beam weapon is because IT NEVER MISSES. If you use Glaive on level 1 shields, it does 2 damage. For me it would be either 4 burst laser 2s or a glaive beam with a burst laser 2 and 2 small ion bombs. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. 73K subscribers in the ftlgame community. Invest in drones later in the game. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. Teleport boarders to a size 2 room, so only 2 enemies will be able to engage them. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…Suppose you've been on a playthrough with the stealth ship with the glaive beam. Against strong shields I see the Vulcan ahead. Valheim Genshin. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Setting everything to just fire works great for Flak and Ion Blast II, but not for. Depower a weapon (or however many needed), and power the unpowered one (s). With 2 shields active, it will do 1 damage per room, because 3-2=1. FTL: Faster Than Light. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. One Glaive Beam. Destroyed Piloting or Engines systems don't affect this increase. Vulcan Cannons, Glaive beams and some larger missile systems. Defense drones, cloaking, defensive hacking and high shields and engines. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. I'm turning Big Iron into an FTL song and comic! We are halfway through. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. It seemed to cause breaches fairly frequently. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. Lasers are general-purpose energy weapons. I was using the engi ship and from one of the first beacons in section one…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. I've encountered them more in Easy mode back in newbie days. Petralicious. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. Charge Ion: The best Ion-weapon in the game. On phase 2, same deal, but now it's definitely a. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. I think it's because the Artillery Beam, as awesome as it is, simply isn't as strong for your early game as a starting Artemis missile. And the Glaive integrates far better with the rest of the game. Just beware the huge power consumption and huge cooldown so. 4 glaive beams won't go through 3 or more shields. Beam weapons in general can't penetrate shields, so they need a fast firing last for support. eventually,) but wow, that. Nug_69. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. Advertisement Coins. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. there is two weapons and a giant asteroid coming toward you. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…This applies to all weapons, including the artillery beam of the Federation Cruiser. FTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. #8. g. Invest in drones later in the game. If you can position it well, you can even hit two rooms like in the picture. With a glaive beam, no less. Lasers are pretty all-around, but aren't usually a bad find (except for basic lasers). I guess you could set up an interesting captain/first mate situation. The glaive beam should always hit at least 3 rooms. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. FTL Analysis: Beam Weapons. The Glaive Beam takes so long to charge that even if you hold off on Cloaking until the enemy fires with Cloak 3, it may not be ready to fire before your Cloak runs out. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. 6 Fire Beam 3. See more posts like this in r/ftlgame. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. Charge time: 25 seconds 4. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. For some reason, though, I have serious problems making the ship work. Distribute and discuss mods that are functional. 117 subscribers. Had a lot of fun recently with hacking + hull beam +. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Against high dodge rate opponents, more shots simply means more chances to hit. eventually,) but wow, that. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. It beat the flagship. ) Double Glaive is fun if you can make it work. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2: - Glaive Beam - too much of a power-hogger. "Take off the oxygen and bring up the Glaive Beam. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Open menu Open navigation Go to Reddit Home. )Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. 74K subscribers in the ftlgame community. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. I thought this event was always good, usually getting the Healing Burst weapon or scrap, until I read that it could actually kill your crew. Weapons and artillery systems stop charging and cannot target a cloaked ship (unless a friendly or mind-controlled enemy crew is onboard). Ion Blast I. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. eventually,) but wow, that. Fire Beam similarly isn't an all-purpose weapon but has some VERY. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Give thought to how the enemy weapons system will sync up. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. Beam drones can drag into an adjacent room. Posts: 20. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. In phase three be defensive, have a big. Unlocking Layout C For The Stealth CruiserFTL: Faster Than Light - How to Reach the Flagship and Win. Date Posted: Jul 27, 2016 @ 5:00pm. 73K subscribers in the ftlgame community. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The pike and mini beams aren't as good of a find, and shouldn't be purchased. I do tend to shy away from mustache twirling villainy. Use auto-fire so you don't have to keep finding the perfect beam line-up. The one exception in amazing tier would be the pike beam, and that's because it's fairly easy to get something to break through shields, and the trade-off is immense. 0s. 3. Each level of a shield absorbs one level of power of a beam weapon. In most ships, you can do 4. Part 1. Getting punished by the enemy's Glaive Beam? Hack Weapons right before it fires. If you have a rock boarding crew, it's a solid option. Beams. 2. The only way I've heard of the actually speed up the game at all is to use something like CheatEwngine - though I don't know what you'd actually modify offhand (beyond perhaps Oxygen levels/etc. Beam 1 drones cannot drag across the “long side” of a room (their beam is shorter than 1 tile), but Beam 2 drones can. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. A page for describing Awesome: FTL: Faster Than Light. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. May 24, 2014 @ 9:16pm I always buy it. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. I play with a stylus and that helps some but. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Each ship starts with. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. 3. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. FTL: Faster Than Light. It's tricky to explain exactly why. Beating the game for the first time. Enemy AI will retreat to med-bay when hurt unless medbay is destroyed. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. I am up against a ship with cloaking. FTL: Faster Than Light > General Discussions > Topic Details. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. FTL: Faster Than Light. Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. Burst Laser I. . When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. I was excited to try my new Glaive beam, it was exceedingly powerful whenever I got one. The Tsukiyari Beam, which ramps up by 1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. . I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Hacking pairs very well with beams too. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Steam Munity Shields Are A Crutch The Stealth B In. I don't know. Beams are unique in several ways. So can the shipboard ones in anti-personnel and system repair, especially since those drone parts are reusable. The universe of FTL is inhabited by friendly and enemy ships. Later on found the hull beam, and with full cloak and hack nothing stood in the way. Use hacking 3 to drop shields and mind control to distract pilot. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. 40. Damage: 3 damage per room hit 6. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". 0 coins. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. But that was a preigniter with glaive,hacking, and other OP lucky RNG run and was near maxing ON HARD because I was killing crew with boarding and beam strikes. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. Two Flak Cannons, One Glaive Beam. Yes, you set a starting point and a direction it goes in. This strategy does require some good luck early on, though, like with. Cooldown Module [3] . Now all of your weapons (even the offline ones) are fully charged*. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. It basically pierces all shields (that you are likely to encounter). 28 votes, 27 comments. FTL came out ten FUCKING YEARS AGO. Damage is done to every room and system, and anyone in the rooms (ally or enemy). xthorgoldx • 11 yr. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. There are a total of 40 weapons ranked in this tier list. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. It has a fast charge time, requires only 2 energy and does 1 damage. If, during that small range, the beam enters a new room, it will deal damage. I liked the Beam Master when I first saw her because I'd finally gotten around to watching FTL Kestrel Adventures by then just before the mod updated, and the Beam Master in that was the first thing I thought of (and she's definitely meant to be similarly corny). Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. 534 posts Page 31 of 54. I think I've only had one run where I saw 5 shield autoscouts at the final sector on hard. You should usually use them in conjuncture with some laser, missile or bomb weapons. 2 and artillery beam at start is excellent. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. You need that badly to avoid asteroid belts. the DSR 1 sniper rifle, which fires 12,7mm (0. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Glaive beam is one of the best weapons in the game. For this mod asked Bullet Kin < >The main damage-dealer, however, was the Glaive Beam I found about halfway through. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. ago. Also a place to share FTL-related projects and ideas! Jan. Boards. The anti-drone, shield overcharger, and hull repair drones can do good work too. Reg. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Got 2 small bombs and basic laser, and a random pickup glaive beam.